Blender ist eine 3D Modelling Software (siehe auch [[trigonometrie|Trigonometrie]]). =====Shortcuts===== {{blenderhotkeyreference.pdf}} {{blender28_hotkeys.pdf}} * ctrl p - 1 child, 2 parent * alt r - clean rot * alt g - clean loc * alt-R - reset rotantion and ethng * ctrl alt shift c - reset origin point * ctrl a - apply (scale is important!!!) * gg - slide vert/edge * gg alt - slide edge without clamping! https://youtu.be/7xASHmUs7sU?t=433 * ctrl b - bevel an edge * alt select - select faceloop * alt m - merge duplicates (merge by distance to merge vertices) https://youtu.be/AP5CTAKckBI?t=494 * ctrl right-click - click to extrude https://youtu.be/px0sJElIUGc?t=774 * s z 0 - flatten vertices height https://youtu.be/px0sJElIUGc?t=936 * ctrl n - matcap, under shading (in solid shading mode) * ctrl click - weighted extrude * alt s - align a vertex along its normal https://youtu.be/7xASHmUs7sU?t=323 * shift n - (edit mode) recalculate normals * shift alt s - Convert a rectangle face to a circle * shift num - snap view to face https://youtu.be/_9dEqM3H31g?t=1525 * ctrl j - combine meshes (use remesh modifier to remove doubles) * p - (Edit mode) separate mesh ===== ALWAYS APPLY SCALE AFTER MODELING ===== render only a part of the viewport (ctrl b in cam view) https://youtu.be/fdWUjEMzDhg?t=336 showing normals https://youtu.be/AP5CTAKckBI?t=131 bevel only certain edge lops https://youtu.be/AP5CTAKckBI?t=367 bevel edge only abovea specific angle https://youtu.be/BgY3QMXQYLI?t=481 mark an edge as sharp to not bevel it https://www.youtube.com/watch?v=BgY3QMXQYLI UV stitching https://www.youtube.com/watch?v=ZvzQTleKPGM To select any kind of patterns of edges, for example every two, or every three edges, or any other pattern, just select two edges matching that pattern, and then just press, ctrl+shift+'+' on your numpad =====Mesh===== [[https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/knife_project.html|Knife Project]] =====Baking===== * Baking Normals https://www.youtube.com/watch?v=0r-cGjVKvGw =====Fluids===== Domain * adjust time & metrics * Domain particles - generate ~ 0.1; trace part - 0; subdivision > 1 Fluid object (what ever, sphere, circle, ..) * inflow * position inside domain; fluid - inflow; inflow velocity x,y,z Cup * obstacle * make part of fluid * Bake =====Rigging===== - Bonechain der reihe nach - edit: KI Knochen extruden; deform (im Bone MenĂ¼) deaktivieren; alt p - clear parent - pose: KI Bone und letzten i. d. chain markieren; ctrl shift c - Inverse KI - bone target (in bone constraints) auf Armature - bone auf cold target setzen; chain length (auf bone length) - pole angle (armdrehung !) ctrl p -> keep offset (bewegungen) * https://www.youtube.com/watch?v=bd6ORRFydqs * https://www.youtube.com/watch?v=0U3NjTvwdWI * https://www.youtube.com/watch?v=6gmKakLsiec =====Addons===== [[https://github.com/Radivarig/UvSquares|UvSquares]] =====Videos===== * https://www.youtube.com/watch?v=WSR6bVFe5LM Modeling a technical piece * https://www.youtube.com/watch?v=MDvV5EVls1g Extrude * https://www.youtube.com/watch?v=Poor2SLwMVo Inset * https://www.youtube.com/watch?v=6vFkGh179H0 Modelling a car =====Links===== * 14 modelling hacks https://www.youtube.com/watch?v=UwgDXP9lG_I * 20 3d modelling tips https://www.youtube.com/watch?v=DeHasEMCzcc * Bread https://www.youtube.com/watch?v=rrP1-ZJz3GA * Texture baking https://www.youtube.com/watch?v=X6DjzbrIsTY * Addons erstellen https://blog.hamaluik.ca/posts/dynamic-blender-properties/ * Scripting https://github.com/RMKD/scripting-blender-game-engine * {{crafty.zip|Crafty}} to extract model from bsp * Hotkey reference http://waldobronchart.github.io/ShortcutMapper/#Blender