Blender ist eine 3D Modelling Software (siehe auch Trigonometrie).
blenderhotkeyreference.pdf blender28_hotkeys.pdf
render only a part of the viewport (ctrl b in cam view) https://youtu.be/fdWUjEMzDhg?t=336
showing normals https://youtu.be/AP5CTAKckBI?t=131
bevel only certain edge lops https://youtu.be/AP5CTAKckBI?t=367
bevel edge only abovea specific angle https://youtu.be/BgY3QMXQYLI?t=481
mark an edge as sharp to not bevel it https://www.youtube.com/watch?v=BgY3QMXQYLI
UV stitching https://www.youtube.com/watch?v=ZvzQTleKPGM
To select any kind of patterns of edges, for example every two, or every three edges, or any other pattern, just select two edges matching that pattern, and then just press, ctrl+shift+'+' on your numpad
Domain
Fluid object (what ever, sphere, circle, ..)
Cup
ctrl p → keep offset (bewegungen)